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Terraform First At the start of your turn you will have plants and heat ready to terraform and in most cases you should do it immediately! You need to do it quickly because “take that” cards exist, and the potential in later turns for the benefit to be run down is also key – get the most you can from your resources per turn, but do wait if it will hand a bonus to your opponent and you would otherwise have gained it. I would say it’s unlikely that the final award is worth purchasing except in that final or penultimate turn – before this, gaining the income / playing other cards is more beneficial to your score. Of course the reverse is true – squeezing a player out by claiming that last (third) of the five to be claimed in that game can be a big points swing! On the awards, don’t rush to these a it will give away your plan, but once you have the cards to go and a small advantage – take the early award. I have seen players waste energy to go for one, but not take it before 3 have been claimed – just because no-one else could grab that one. Keep your focus, and then make sure you don’t miss the chance to grab it and allow three other players to go ahead of you in taking those (or even the other of the five). Focus your energy to grab one milestone from the start. Grabbing these points can be really effective and once they are gone – they are gone.Īwards / Milestones Using these is key to a good final score. Grab Bonuses – and watch out for others Some terraforming projects get you a bonus – manage your turn carefully to get those sometimes that means waiting a turn before playing the terraforming point, and sometimes it means playing two of one type even if that requires a standard project. Two megacredits next to one ocean is good, but more likely you will get 4 from two tiles later in the game – this can really boost your money and get that extra card down! Ocean Money The last thing to be said for the board, is the interesting use of building next to an ocean to sneak those extra couple of megacredits. Watch out for corners (especially those created by oceans / special zones) and watch out for the opportunity to drop a city in the middle of that other corporation’s forest! Lastly, the map also allows you to force players to build in a direction / build in a way that gives you points (forests next to cities) or to limit their development. The second element of the board is to look for opportunities to pick up cards / resources and other benefits from building in certain location.
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This, especially early in the game, is significant. However, the reality is that each forest gives you one point now (for oxygen) and one point later for occupying the space. Watch the Board You can play a strategy predominantly in your hand and with points on the cards. For example, don’t use them to just build a terraforming point, but do use them to sneak that bonus terraforming stage (the one that gives you two terraforming for one!) They are printed in the bottom left of the board, but it’s easy to forget, and when you are trying to build a city / further a card / gain terraforming points, these are expensive but valuable tools at your disposal. Use Standard Projects This is probably the most forgotten option I see players use – in other words, I hear a lot of “I should have done that” two turns later due to not using these. Here’s my tips for new players looking for ways to score a couple of extra points!
Good terraforming games how to#
They are not perfectly equal, but learning how to use them is all part of the game and not in my view a player choice. Unsure whether to focus on plants, keep the comet card you drew, or perhaps just working out which milestones to go for? Each game of Terraforming Mars can be quite different – starting with random companies for each players.